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The Nintendo handheld console era was a crucial time for my career. My earlier skills, honed on the Amiga, C64, and Spectrum, became in high demand once again, given the limited audio capabilities of these handheld devices. To keep up with the heavy schedule, I was able to collaborate with talented individuals such as Anthony N. Putson, Will Davis, and Michael Delaney, forming a team to meet the demands of our numerous projects.
Together, we created audio that ran efficiently in tiny amounts of CPU cycles and a limited number of sound channels, perfectly suited for the demands of the era’s games. This allowed us to produce hundreds of projects while maintaining the highest quality.